Pixel platformer Inmost

Inmost logo

If a gamer hears the word platformer, then he immediately has certain associations and expectations based on experience. But one project proved to be completely unexpected.

In mid-2016, the developer of a 3-in-a-row game began to work on the creation of the Murray and the Demons project to move away from standard flashy games.

Only a year later, the concept of a platformer with a dark story and mysteries, as well as an open world, appeared. And after that, active work began on the additions and development of the project. And only after 3 years the project changed its name to Inmost and became available to the general public.

World

The gameplay takes place in a small and open world, which many associate with the Souls series. The structure of the world itself is very similar, as there are certain sections or passages where certain items will be required to gain access. Here, all living things experience pain, which feeds on a creature that absorbs the world.

As for the visual component, there is a reference to a variety of monochrome games. And for each part of the world, a certain color scheme is also assigned. But the world is more coherent thanks to a well-chosen color palette and a smooth transition.

There can be absolutely no questions about detailing, a lot of small details and even backs are worked out to the maximum. The animation of the characters immediately attracts attention, sometimes it seems that the whole world lives separately from the characters.

Gameplay Inmost

A bit of history and gameplay

Initially, the game may seem uncomfortable, because the expectations from the platform are slightly different, you want swiftness. But here the developer offers tricky levels in terms of platforming, while the hero is not particularly fast or agile. In terms of acrobatics, you should not expect anything unusual here, you need to spend time and make efforts to move the character. Often the hero cannot do anything with an enemy that is found almost everywhere. You can only lure into a trap or try to get past.

But here swiftness is not needed, since the character does not save the world, the mood is a little different. The gameplay is chosen in fact optimally, because the player is gradually immersed in everything that happens, but at one moment the degree rises, and the viscosity of everything that happens simply subsides, giving a lot of emotions from passing.

The storyline tells about the stories of 3 heroes:

  1. Little girl.
  2. An elderly man.
  3. Knight.

Initially, everything is quite difficult to understand. This is due to the transition from one hero to another. But over time, new details appear and there is an interweaving that creates a certain picture. Of course, questions remain, but these are minor points that do not affect the story as a whole. At the same time, each character has its own gameplay. But since there is a constant switching, the gamer does not have to be bored.